ARCHIVES

Security Update for Overlord and a look at things to come…

February 15, 2007

The download for Overlord on GarageGames will be updated to 2.2.2 to address a rare security issue sometime today. And since I am taking the time to mention it, I thought I’d go ahead and give a little peak at the new stuff coming in the next big release.
I realize it has been a while [...]

Overlord 2.2 Released & Now Sold on GarageGames.com

October 13, 2006

Well, everything has been signed, and the product page is now live! Woohoo!
This version, 2.2, adds the long-awaited file manager to the mix. Each project has its own file section where files can be uploaded, organized into folders, tagged with keywords, and attached to other items like bugs and tasks. There is also a spiffy [...]

Overlord II is Released!

July 30, 2006

Overlord version 2.0 has been successfully released this past week. There were some unexpected bugs that popped up once it was out in the wild, but I squashed them pretty quick. In the future, I will release bug fixes and new features in a modular fashion rather than waiting for a large release. This will [...]

Overlord II: Coming Soon!

June 21, 2006

Well, it has been quite a while, but Overlord II is nearing completion. I am in the middle of fiddling with the UI to find the best way to display and edit a few things like Assignments and linking items to milestones. I then have to go over all of my model classes to make [...]

Overlord on Rails?

March 31, 2006

As I have been struggling to redefine the underlying structure of my Overlord software, I find myself ‘borrowing’ more and more concepts from Ruby on Rails. I am not stealing the code behind these ideas, I am simply following in their footsteps, so to speak. I found many of their methods and solutions to be [...]

Overlord 1.0.2 Released!

February 8, 2006

That’s right, Overlord 1.0.2 is here with several new features, some bug fixes, and a few other changes for good measure. You can read the changelog on the site for a complete list of changes. If you have already bought Overlord, you can go straight to the My Account or Download page and get it [...]

Feature Creep is Bad

January 31, 2006

As I work on the Overlord source code, I find myself starting on one new feature, getting it mostly done, and then starting on another new feature. This cycle usually repeats itself until I have quite a few not-quite-done features, which then takes a while to work out all the bugs and get it ready [...]

Working Search Box

January 30, 2006

I have added a search box to the top of the sidebar on every page. It currently will do a search of tasks, checklists, bugs, milestones, and messages that match any of the terms in the search query. It does not do a great job of ranking the results; however, I feel that it does [...]

New Bug Tracker

January 25, 2006

So, I am working on the new bug tracker and it’s looking good so far. It’s been a lot easier to deal with JavaScript and XML than I thought it would be. So, anyway, what I’ve got now is an AJAX call to get the bugs for the project in XML form, and then JavaScript [...]